Description
The third title of the Gran Turismo series takes full advantage of the PlayStation 2 game engine, which is capable of rendering about 20-million polygons per second--roughly 10 times the number of total polygons of the series' previous instalment, Gran Turismo 2. Real-time lighting forces your eyes to adjust to changing conditions, such as when a car rounds a turn and the sun comes out from behind a building to cause glare on the windshield. This makes the game harder, but more realistic.
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