Dubbed the world’s first co-operative online role-playing game (or competitive, depending on your temperament), Guild Wars manages to distinguish itself from the crowd by moving the focus away from constantly levelling up and focusing it squarely on combat between and against players.
Guild Wars: Nightfall is set on the new continent of Elona and features two new classes of character to play as: the long range Paragon and the magical Dervish. Twenty new missions and hundreds of quests are included, in what is more than just an expansion pack even if it’s not quite a new game.
Nightfall is a new stand alone campaign - there is no need to buy the 2 previous campaigns to play
As for Factions, this new world will be connected to Tyria and Cantha and players (who already own GW prophecies and/or Factions) will be able to bring their high level characters from other campaigns to this new part of the GW world
Customizable Heroes (party NPCs) that level up with the player
A new game type, Hero vs. Hero Battles will allow a single player to participate in PvP with Hero NPCs.
2 new professions: The Dervish, a scythe-wielding holy warrior, and the Paragon, chosen by the gods as guardian angels of the Elonian people.
250 Quests, 55 explorable areas, 20 new Story Missions exclusive to choices made throughout the game, and 3 new Challenge Missions.