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Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing experience that explores similar deep, personal themes.
Thanks to its more than 90,000 backers, Torment: Tides of Numenera continues the thematic legacy of the critically acclaimed Planescape: Torment. Set in Monte Cook's tabletop role-playing world, Numenera, the newest Torment asks: What does one life matter? We're creating a rich experience that explores deep, personal themes.
The Setting: Numenera's Ninth World is a fantastic vision of a world in which hyper-advanced civilizations have risen and fallen and left their inventions behind. Their achievements became part of the accumulated detritus of eons… and now this assortment of ancient power is there for the taking. The humans of the Ninth World take and use what they can. They call these artifacts the numenera.
The Story: One of these humans discovers a way to use the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
Choices & Consequences: Torment is a game of deep reactivity and immersion into a new and strange vision. You will chart a course through bizarre landscapes, across the face of a vastly different world. You can earn companions along the way, who hold a mirror to your choices. You will face adversaries who harness incomprehensible powers, and who will ultimately force you to face yourself and answer the question: What does one life matter?